Proficiency (Ability) | Description | Proficiency Score | Diplomacy (Wisdom) Slots: 1 | Talented diplomats are vital to the success of any domain. A character skilled in diplomacy understands the protocol, subtleties, and conventions of diplomatic meetings and is good at getting what he wants while meeting a minimum of demands. With a... |
13 |
Administration (Inteligence) Slots: 1 | A character skilled in administration understands the workings of the apparatus of government and the governmental heirarchy. Versed in the responsibilities of the various arms and offices of his land, the character knows which officials can get thi... |
14 |
Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
12 |
Law (Inteligence) Slots: 1 | A firm grasp of a government's legal system and the criminal code can be very useful to a ruler. When a character with this proficiency rolls on Table 16 for event resolution for the Matter of Justice random event, he automatically increases his res... |
15 |
Nature/Herbalism (Inteligence) Slots: 1 | Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.Herbalism is especially useful in the Downs, whee many medicinal plants fetch a good price.... |
16 |
Medicine (Wisdom) Slots: 1 | A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.... |
14 |
Religion (Wisdom) Slots: 1 | Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.... |
14 |
Persuasion (Charisma) Slots: 1 | When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cord... |
13 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies